Musikmesse 2013: Pro Tools 11 announced

Pro Tools 11 includes new audio and video engines.
Pro Tools 11 includes new audio and video engines.

MUSIKMESSE 2013: Avid has revealed details of Pro Tools 11, the latest update to its industry-standing recording software.

Rather than fill it with whiz-bang new features the company appears to have focused on adding functionality that will please existing users. Top of the bill is a new audio engine that offers 64-bit support and is said to enable you to work with many more virtual instruments and effects than before.

Also implemented is speedier bouncing of final mixes and new metering options for Pro Tools HD users. You can also work directly with HD video.

More details as we get them; you can find out what Avid has to say about the Pro Tools 11 update below.

Avid Pro Tools 11 official information

Turbocharge sessions with the all-new Avid Audio Engine
Get multiple times the processing power of Pro Tools 10 to work with way more virtual instruments and effects plug-ins than ever before. And with the new 64-bit architecture, you gain the performance you need to handle the most sophisticated sessions - with more memory headroom to go even bigger.

Deliver mixes with lightning-fast offline bounce
Forget the wait - speed up your final mix delivery with new faster-than-real-time bounce capabilities.

Have confidence in your mix with new metering options (Pro Tools HD 11 only)
New built-in metering standards provide a variety of scale and ballistics options, so you can be assured that you're creating the best mix possible.

Work directly with HD video
Play MXF HD, Avid DNxHD, and other HD video formats directly in the Pro Tools timeline, without transcoding, using the built-in Avid Video Engine—the same as in Media Composer.

Ben Rogerson
Deputy Editor

I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.