Skip to main content
MusicRadar MusicRadar The No.1 website for musicians
UK EditionUK US EditionUS AU EditionAustralia SG EditionSingapore
Sign in
  • View Profile
  • Sign out
  • Artist news
  • Music Gear Reviews
  • Synths
  • Guitars
  • Controllers
  • Drums
  • Keyboards & Pianos
  • Guitar Amps
  • Software & Apps
  • More
    • Recording
    • DJ Gear
    • Acoustic Guitars
    • Bass Guitars
    • Tech
    • Tutorials
    • Reviews
    • Buying Guides
    • About us
Don't miss these
More
  • NAMM 2026: as it happened
  • Best NAMM tech gear
  • Joni's Woodstock
  • 95k+ free music samples
  1. Tutorials
  2. Music Production Tutorials

How to make a dubstep snare sound in Reason 5's Kong Drum Designer

Tuition
By Computer Music Specials published 16 February 2011

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Getting started

Getting started

Step 1: If you’re making tear-out dubstep, at some point you’re going to need a big, splashy snare sound such as this one:

Getting your drum hits sounding right is a crucial part of dance music production, but thankfully, Reason 5’s Kong Drum Designer has everything you need to get the job done. Start by adding Kong to your rack, then right-click it and select Initialize Patch.

Page 1 of 9
Page 1 of 9
Browsing

Browsing

Step 2: Kong features various ways to make drum sounds, including some great physical modelling capabilities, but for a full-on dance track, samples are the way to go. Right-click the first pad and select Browse Drum Patches. Open Reason Factory Sound Bank/Kong Patches/ Kong Sounds & Samples/Snare Drums. As you can see, Reason has a wide range of snare samples to choose from.

Page 2 of 9
Page 2 of 9
Choosing a snare

Choosing a snare

Step 3: We want something big and meaty to make the low part of our drum, so double-click Sd_Creed_TSB. Click pad 1 to hear how this sounds. This snare is nice and punchy with a decent low end, and we can use Kong’s processing to really make the most of it. Click the Show Drum and FX button in the bottom left-hand corner to bring up the rest of the interface.

Page 3 of 9
Page 3 of 9
EQ

EQ

Step 4: We’re going to use this snare to provide the bottom end of our overall snare sound, so we want to bring out its punchy lows. Click the triangle dropdown button in the FX1 panel and select Parametric EQ. Set the Frequency to 25, the Gain to 109 and the Q to 81.

Page 4 of 9
Page 4 of 9
Layering

Layering

Step 5: This drastically boosts the low end, but let’s layer some more snares on top to get a fuller sound. Right-click pad 2 and select Browse Drum Patches, then select Sd_Clownin_TSB from the Kong snare library.

Page 5 of 9
Page 5 of 9
Linking the snares

Linking the snares

Step 6: We want the two snare sounds we’ve loaded to play at the same time when we trigger the snare. We can do this by linking them. In the Pad Group panel, activate the D button, then select pad 1 again and activate the D group for that as well. Now when you hit pad 1 or pad 2, both snares will play in unison.

Page 6 of 9
Page 6 of 9
Balancing act

Balancing act

Step 7: Likewise, when you trigger either sound in Reason’s sequencer, both sounds will play at the same time. The addition of Sd_Clownin_TSB gives the overall sound a more interesting feel in the mids, and you can control the balance between pad 1 and pad 2 using their Level knobs. Turn pad 2’s Level down just a touch.

Page 7 of 9
Page 7 of 9
Adding reverb

Adding reverb

Step 8: Sounds good, but we’re still missing something - a huge, washy reverb. Select pad 3 and load the Sd_Gfunk_TSB snare from Kong’s library. Assign this to the D group so that it plays along with the others. Set FX1 to Room Reverb, with all the settings turned up to maximum. Crank the Dry/Wet balance right up so we only get the reverb without the unprocessed sound.

Page 8 of 9
Page 8 of 9
Filter and compressor

Filter and compressor

Step 9: We want to high-pass this sound to cut out the low frequencies, so set FX2 to Filter and set the mode to HP and the Frequency to 67. Turn the Level of this sample down to 54 so that it just adds a layer of reverb on top of the other sounds rather than dominating them. For the final touch, set the Master FX to Compressor to help glue the sounds together. (Right-click here to download our finished Kong patch.)

For more Reason tutorials, get the latest Computer Music Special (CMS45) - Reason: The Expert Guide - which is on sale now.

Liked this? Now read: A brief history of Propellerhead Reason and Record

Connect with MusicRadar: via Twitter, Facebook and YouTube

Get MusicRadar straight to your inbox: Sign up for the free weekly newsletter

Page 9 of 9
Page 9 of 9
Computer Music Specials
Latest in Music Production Tutorials
LONDON, ENGLAND - AUGUST 23: Raye performs onstage during All Points East at Victoria Park on August 23, 2025 in London, England. (Photo by Jim Dyson/Getty Images)
Producer Mike Sabath reveals the surprisingly limited instrumentation in Raye's Where Is My Husband!
 
 
Chic Bass and Drums
How close listening to Chic can teach us about the integral relationship between the kick and bass
 
 
Gary Numan Cars Video
How to emulate the sound of Gary Numan’s synth-pop classic Cars
 
 
Quantize
How unquantizing your tracks can make them stand out from the AI-dominated crowd
 
 
Ableton Live MIDI tools tutorial
Stuck for ideas? Here's how to create fresh basslines and melodies with Ableton Live 12’s MIDI tools
 
 
Semtek aka DJ Persuasion
7 great house and techno tips from Don’t Be Afraid label boss Semtek (aka DJ Persuasion)
 
 
Latest in Tuition
Harry Styles Aperture
How Harry Styles brought the sounds of minimal techno to the world of pop with new single, Aperture
 
 
Creating chord progressions in Ableton Live
Creating chords for electronic music: 3 ways to generate more interesting progressions in Ableton Live 12
 
 
Spotify Wrapped 2025 header
How To: Make the most of Spotify Wrapped
 
 
Paul Gilbert
Four big-name guitarists spill their recording secrets
 
 
Recording Week 25
25 recording tips and tricks everyone should know
 
 
Sontronics Microphone
Ever wondered how a microphone really works?
 
 

MusicRadar is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future Publishing Limited Quay House, The Ambury, Bath BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

Please login or signup to comment

Please wait...