How to synthesize drums with noise in Massive

Electronic music is based upon synthesized drums and electronic drum machine sounds - made popular by Kraftwerk, various '80s synthpop bands and the whole host of analogue drum machines that we've become accustomed to over the years. These sounds can be created with pretty much any modern synth plugin, and here we'll show you the basics of how to do it.

It helps if your synth houses a multimode filter and drive stage. While a low-pass filter is fine for 'standard' hi-hat and clap synthesis, other filter variants can add a modern twist to traditional noise-based percussion - we'll demonstrate this with Massive's comb filter and tube drive, but feel free to experiment with other external effects, too. Also, bear in mind that drums are usually heard in a realistic space, so use reverb to take off that dry edge.

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Step 1: Load a synth that features a noise oscillator, filter and flexible modulation options - we're using NI Massive. After disabling the synth's 'regular' oscillators, we raise the noise oscillator's amplitude, turning the Color up to maximum. The synth is now only outputting white noise.

Step 2: A 16th-note MIDI pattern is sequenced on the synth's channel. Velocity is an ideal modulation source when programming hi-hat accents, so we carefully adjust our notes' velocity values first. Note lengths are also tweaked, giving the pattern subtle variation and groove.

Step 3: Tight amplitude envelope settings are dialled in and a low-pass filter - also with short envelope settings - clamps down on the notes, reducing them to plucky closed hi-hats. Velocity is assigned to both of these envelopes' decay, slightly opening out the notes with higher velocity values.

Step 4: A second instance of the synth is loaded, playing offbeat notes of white noise. A high-pass filter, with plenty of resonance applied, thins out the noise. This creates a weedy open hi-hat layer that sits nicely over our closed hats.

Step 5: Another synth plays notes on beats 2 and 4. A fast envelope modulates the pitch of the synth's comb filter, which becomes obvious when we crank up the Feedback parameter to maximum. A heavy dose of tube drive then crunches up the snare.

Step 6: EQ, panning and subtle saturation effects add character to the separate elements. Synthesized drums often sound dry and unnatural, so we add realism with two reverb returns - a shorter room setting for the hi-hats, and a longer reverb for the snare.

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