How to program a dub techno-style percussion line

Techno 40 Years
(Image credit: Apple)

Perhaps more than any other genre, techno allows endless creativity when it comes to the percussive elements. Here we’ll use some plugin presets in Logic Pro X to create a shifting, dub techno-style percussion line.

(Image credit: Apple)

Step 1: We’ve set Logic’s tempo to 141bpm and loaded a synth tom sound into Sampler. The choice of sound will depend on your track, but any short percussive sound will work well. Of course, it’s always useful to dedicate some separate production time towards creating your own library of unique drum and percussion sounds.

Techno 40 Years

(Image credit: Apple)

Step 2: With the metronome engaged, we recorded a series of MIDI notes from a keyboard and, using 1/16 Quantize, snapped the notes to the grid. A different feel can be achieved by experimenting with the Swing slider. This will depend entirely on the style of your track.

Techno 40 Years

(Image credit: Apple)

Step 3: The pattern is very static at this point so, to inject some movement, we have called up Logic’s AutoFilter plugin. We have selected the Panning Band Pass preset which, as the name suggests, automatically applies a rhythmic band pass filter as well as moving the sound across the stereo field.

Techno 40 Years

(Image credit: Apple)

Step 4: To further process the sound, we have added a BitCrusher to add some crunch, a Stereo Delay using the 1/8 Dotted preset to add stereo bounce, a Channel EQ to cut the lows and accentuate the mids, and finally the Large Synth Room preset in ChromaVerb to add lots of space.

Techno 40 Years

(Image credit: Apple)

Step 5: We duplicated the first track but instead used a metallic found sound. All the plugins are still in place but, to add some variety between the two parts, we adjusted the LFO Rate on the AutoFilter from four bars to five bars. This simple modification gives the looping percussion a more complex, polyrhythmical quality.

Techno 40 Years

(Image credit: Apple)

Step 6: The two parts could be routed to an Aux track to allow further processing, perhaps with sidechain compression, EQ, and filters. Alternatively, the loop can be exported as audio but, to ensure all of the effects work correctly in the loop, select Realtime and Bounce 2nd Cycle Pass in the Bounce menu.

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