Glitchmachines releases Cataract sound design plugin

Billed as a 'segment multiplexer', Cataract is a new plugin that's designed for experimental sound designers. It features sample scanners, modulation sequencers and morphing functions, which can be used in combination to create all manner of complex patterns.

Each of the two sample scanners offers a pair of sample slots, two LFOs, a multimode filter, a multimode delay effect, a scan sequencer with windowing and dedicated LFO, a 3-band graphic EQ, four dedicated randomisers, five MIDI-triggered save states and a dedicated modulation matrix. There are global morph and randomisation options, too.

The colour-coded interface is designed to make navigation easy, and almost every parameter can be step sequenced. Pattern variations can be improvised on your MIDI keyboard.

Cataract ships with more than 130 loops, a collection of presets and 200 sound effects. Add-on soundware can be loaded in, and you can use your own samples, too.

Head over to the Glitchmachines website to find out more. Cataract is available now in VST/AU formats for PC and Mac. It costs $49.

Glitchmachines Cataract features

  • 2 monophonic scanner modules with dual sample slots
  • Integrated modulation and scan sequencers
  • 2 LFOs per scanner with dedicated modulation matrix
  • 1 Multi-mode filter per scanner
  • 1 Delay effect per scanner
  • 3-Band graphic EQ per scanner
  • Extensive global and per-scanner randomization tools
  • Morphing section with dedicated X-MOD LFO
  • Dynamic colour-coded user interface
  • Sample pack with over 130 new loops and 200 new sound effects
  • Presets from Ivo Ivanov, Nicholas Yochum and Daed
  • Cross-platform compatibility (PC/Mac - VST/AU 32bit & 64bit)
Ben Rogerson

I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.