NI Kontakt 6 comes with new instruments and makes it easier for developers to build their own

NI's Komplete 12 software bundle is on the way, and one of the key new elements is Kontakt 6. This builds on the design of the longstanding sampler with some subtle refinements, while retaining the existing workflow.

From a user perspective, the most interesting aspect of version 6 is the new dual-layer design, which will be used for all new official Kontakt instruments. This gives users two main timbral elements to each sound, with simple controls for blending and modulating the balance of these.

The new design is shown off by a trio of new sample instruments: Analog Dreams, Ethereal Earth and Hybrid Keys. Version 6 also brings three new reverbs, including a module based on NI’s excellent Replika plugin. There’s an intriguing new wavetable engine, too.  

For instrument builders, meanwhile, NI has announced a new standalone app called Creator Tools, which is designed to ease creation of Kontakt instruments via its included Debugger and Instrument Editor elements. 

The other interesting development on the Komplete front is the news that a variety of Expansion packs will now be included. These sample and preset bundles - previously known as Maschine Expansions but recently broadened in scope - bring an assortment of genre-themed sounds to the included synths and instruments.

As usual, Komplete will arrive in different sized bundles, available 1 October. There’s Komplete Select, which will cost $199/£159/€199, the standard Komplete bundle, which can be yours for $599/£479/€599, and Komplete 12 Ultimate, which will retail for $1,199/£959/€1,199. If you’re feeling really flush you might also consider the Komplete 12 Ultimate Collector’s Edition, which will be available for $1,599/£1,279/€1599.

Find out more on the Native Instruments website.

Don't miss:  NI updates Massive, Traktor, Kontakt, Maschine Mikro and more

Ben Rogerson
Deputy Editor

I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it.