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Finally, we set up a drum loop playing a basic kick and snare pattern. We route this to a third auxiliary and switch off its output routing so it can’t be heard.
We then insert a compressor on the synth buss and set its sidechain source to the drum buss, so that the drum loop ‘ducks’ the compressor to provide a classic pumping sound. To create the pitch ramps, we bounce the resulting file to a stereo audio file and set this up on a new track.
We then chop the file up with cuts at the points we want the track to ‘restart’ normally. We then select the end sections of the previous regions and apply a real-time slow down of 350ms, which forces the pitch to ramp down before each restart. We insert a loudness Maximizer in the output channel to provide inflated volume.