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While many drum ‘n’ bass acts profess a love for hardware gear, Rob’s setup has a software core. “By the time I started making drum ’n’ bass, everything could be more or less done on the computer,” he says. “I’m not saying those first soft samplers were any good, but it meant I got used to having everything on board.
“It was GigaStudio in the late-‘90s that really kicked it off for me. I was working on a huge tower PC and used to carry the damn thing around when I was playing gigs. I would travel on public transport with my PC and a monitor. That’s dedication for you!
“Very soon, it became obvious that, in the very near future, all the sounds I needed would be generated by software. That was great, really, ’cause it meant that I didn’t have to spend hundreds and hundreds of dollars on expensive, hard-to-get and very temperamental old analogue keyboards or huge vintage sound modules. Software seemed like the obvious route.”