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An introduction to the world of the sampler
Jono Buchanan, Mon 7 Jan 2008, 10:29 am GMT
Samplers can be tricky when you first boot them up. Aside from getting sound into the damned things, you've then got a plethora of options to get it out again. Here are a few creative solutions to get you past the head-scratching stage.
What you'll need
First of all, you're going to need some sample material. Pretty much anything will do, although ideally try to find something rhythmic - these tricks work best if they're matched to tempo. We're assuming your sampler is either a software model or a hardware one attached to a sequencer.
Audio - Main loop
This is the loop we'll be sampling throughout this tutorial.
Main Loop.mp3
1. Sample trigger
Once you've got a loop sampled, you can have fun triggering it by sequencing a little phrase for it. To begin with, play in a phrase based on the keynote. The keynote is the note on which the original sample plays back at its original speed and pitch. If you know the tempo of the loop itself, it's easy to generate a musical phrase, complete with little stop-start moments.
The phrase we've prepared here does exactly this, never playing for more
than a few beats without being retriggered. If the retriggers are close together they'll sound like a little drum roll. Otherwise, the effect will be a kind of 'stuck-record' sound.
You don't have to do this for a whole musical phrase either - performing these types of retriggers on drums alone is a great way to get away from simply triggering a pre-existing drum loop. It's also a great trick to use if you're a Dance producer who wants to hint at a vocal part before it appears in its entirety.
Audio - Sample trigger
Having sampled our loop, we've triggered it at different points to create a new pattern.
1 Sample trigger.mp3
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