Audio Damage brings its destructive Grind effect to iOS

Things move pretty quickly in Audio Damage’s world. Just a few days after it launched Rough Rider, its first iOS effect, the company has released Grind, its second. This is a direct port of the desktop plugin of the same name, which was itself released just a few weeks ago.

Designed for all kinds of saturation and distortion processing, as before, there are three main ‘blocks’ to work with. Wavetable lookup feeds into algorithmic saturation/distortion and, finally, a multimode filter.

The wavetable module uses the amplitude of the incoming signal to replace the sample with one from 15 different linearly-interpolated wavetables, chosen for their mangling potential. Next, you choose from one of eleven different distortion and saturation algorithms, and there are the same number of filter models. There’s also a tempo-synced LFO to add motion to the filter frequency, and you can even load presets from the desktop version.

Grind can be used standalone, as an AU v3 plugin in a compatible host, or via Inter-App Audio. It runs on iPhone and iPad and costs £4.99/$4.99; get it now on the Apple App Store.

Ben Rogerson

I’m the Deputy Editor of MusicRadar, having worked on the site since its launch in 2007. I previously spent eight years working on our sister magazine, Computer Music. I’ve been playing the piano, gigging in bands and failing to finish tracks at home for more than 30 years, 24 of which I’ve also spent writing about music and the ever-changing technology used to make it. 

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